Multiplier events in Finland

We conducted two different events in Finland: On as part of SySTEM 2020 project taking place in AALTO University 18th of March 2019 and another one in Tampere University in Tampere 8th of May 2019.  The first Multiplier event at AALTO The System 2020 co-design event aimed for gaining understanding, and to ideate solutions around inclusion, engagement, as well as assessment and recognition of science learning outside the classroom. The morning was dedicated for the SySTEM 2020 management work and the afternoon consisted of a workshop where ideation was taking place using design thinking methods (see table 1 – also in the agenda see attachment 1). DesignIT platform was used to support and document the groups’ work during the co-design event. Participants (42 in the DesignIT multiplier event) were asked…
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Multiplier events in Portugal

Two multiplier events were conducted for the Higher Education users in Portugal. Session 1: 3 June 2019, 17:00 – 20:00 Session 2: 14 June 2019, 17:00 - 20:00 At IPP the Multiplier Event was divided in two sessions as the main target groups (students and teachers) are currently undergoing exams and/or assignments evaluation and it was difficult to get a date that fitted everyone’s availability. This also allowed to a more practical and hands-on approach to the event that took place in a lab rather than in an auditorium.  Both sessions were organized under a common model: An introduction to Design Thinking by an external, invited speaker A short presentation of the DesignIt project  A presentation of the DesignIt platform with a guided video tour A practical workshop where participants…
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DesignIt evaluation in Estonia

The testing for DesignIT software in Estonia has taken place in two iterations. In Fall 2018 two groups of students were engaged into testing during the master level courses of International Perspectives to Educational Technology and Community Inclusive Technologies. In this stage DesignIT software was not completely ready - the review function was not yet applied. The design task given to the students had only one design phase. In one group the students had to design the smart learning environment/ the learning environment for health and wellbeing with digital tools, in second case they had to think of informal learning opportunities digital media offers for adult learners. After the idea collection done in DesignIT boards, the students used the mobile devices, laptops and padlets to discuss the collected ideas, and…
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Project meeting at Helsinki

The last project meeting of the DesignIT project took place at 16-17.05.19 in Finland, Helsinki, hosted by Metroplia Applied University. The agenda of the meeting was to share and evaluate our DesignIT tool application cases in different countries. We also discussed the multiplier events that has taken place in Greece, Estonia, Portugal and Finland. One of the goals at the meeting was to evaluate how the project has achieved its outcomes, and how the reporting of the whole project should take place.
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Successful multiplier event in Greece

The project partners in Greece held the multiplier event in April, 4th, 2019 in Volos, Greece, which went very well. An audience of 75 teachers attended. In the beginning of the event the presentation of the DesignIT project was made. Then a workshop followed in which the audience worked in teams to design a learning process for mathematics using the gamified DesignIT tool. We believe that the audience really enjoyed it. They used the platform on mobile phones. The event was covered in the press (Taxydromos newspaper) https://www.taxydromos.gr/Topika/328767-platforma-gia-kainotomes-idees-apo-to-panepisthmio-thessalias.html The press release was reproduced in several newspapers and portals: UTH http://userauth.noc.uth.gr/events/4683-20190327-design Istigmes https://istigmes.gr/imerida-schediastiki-skepsi-kai-mathisi/ UTH http://uth.gr/genannounce/4311-20180802-designit Career UTH https://career.duth.gr/portal/?q=node/75931#.XKbytfZuLIUECE UTH https://www.e-ce.uth.gr/category/announcements/ e-Thessalia https://e-thessalia.gr/mathisi-meso-schediastikis-skepsis-stin-tritovathmia-ekpaideysi/ Hellenic Mathematical Society http://eme-mag.uth.gr/ Taxydromos https://www.taxydromos.gr/Topika/305335-mathhsh-mesw-sxediastikhs-skepshs.html MyVolos http://www.myvolos.net/μάθηση-μέσω-σχεδιαστικής-σκέψης-στην/ The press release is also available in English http://uth.gr/en/events/759-20190327-design-en
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Multiplier event in Greece, Volos

Announcement for multiplier event for project DesignIT on using design thinking in learning, targeting STEM educators, taking place on April 4 in Volos, Greece. Working with the Greek Mathematical Society and the Secondary Education Administration. Event "design thinking in learning", department of electrical engineering and computer engineers of the University of Thessaly and iwo-Eketa in collaboration with the mathematical company, Directorate of Secondary Education Magnesia, coordinator of educational project of region of Thessaly, April 4, 2019. Addressed to teachers of sciences.
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Multiplier events in Estonia: Learn how to use DesignIT

In Estonia the multiplier events were conducted as training sessions. The registration for two training was advertised in open calls. https://ttu.ee/taiendusoppijale/koolituskalender/algavad-koolitused/infotehnoloogia-7/?id=26999&koolitus=17539 The first multiplier event was be held in Tallinn Technical University 12.04.19 10-12 targeting the higher education teachers. Six participants from Tallinn Technical University different institutes, and the Archimedes communication specialist attended. We also recorded the training session. [embed]https://www.slideshare.net/kpata/designit-kasutamine-krghariduse-disainimtlemise-praktikas[/embed] The video of the training https://www.youtube.com/watch?v=5y40RzB0CHs Design thinking (additional resources in Estonian) - how to use it in practice The second multiplier event was held at HITSA 16.04.19 10-12, targeting the teachers from schools. 9 teachers from schools and vocational universities participated. We played the design problem with DesignIT tool and discussed its applicability in educational contexts. https://koolitus.edu.ee/training/2308 One multiplier training was held at 19.04.19 in Tallinn University for the…
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DesignIT presentation at Open TEL seminar in Tallinn

We have presented the DesignIT project at the Open Technology Enhanced Learning seminar in Tallinn University. The audience was 12 participants from Tallinn University, Tartu University and Mondragon University. The participants discussed the possibility to use collaborative gamified design thinking tools at interdisciplinary and project based higher education courses. https://www.slideshare.net/kpata/designit-multiplier
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DesignIT tool testing in Metropolia

DesignIT platform was this autumn in use in Metropolia UAS in a mobile project course. The course spans two months and worth 15 ETCS and last for one period and includes students from various countries as the course belongs to the international ICT program. Thus, the student teams have members from various countries and cultures. In addition, this year we also had exchange students to bring even more variety into the student population. The aim of the course is to solve wicked problems provided by external real customers. Usually the situations are mobile application or something that is usable with mobile devices.             This year we had 6 customers and 13 student teams. Meaning most customers had two teams which tried to solve the challenge they had provided for the course. The…
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Project 3rd meeting in Porto

22-23rd of November the Erasmus+ DesignIT project team met in Porto Polytechnic. Project coordinator Kai Pata and Anet Põdra introduced the results of the interrim report and the team discussed how to meet the upcoming challenges. Olivier Heidmann introduced the final developments the team has made with DesignIT tool. The tool is coming close to the planned functionalities and can be used now with different design challenges settings. The new features relate with gamified approach of motivating the players to submit the challenges according to the preplanned templates, doing peer-review to challenges to gain points, inviting the competing teams to contribute with ideas on their challenge (it takes off points), or asking advice from the game master (takes off points). The team is still working in developing the feature  for…
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