Testing DesignIT with educational technology and gaming students

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Today my students from educational technology and gaming (17) were successfully testing out the design thinking process with our DesignIT tool prototype in Tallinn University.

I prepared three challenges: smart and sustainable digital learning ecosystem in schools, inclusive digitally enhanced learning ecosystem in schools, and the digital learning ecosystem that promotes wellbeing and health.

The first impression was that it supported very well the creative process. Some additional advancements were suggested, such as uploading images from links, allowing to lock the note you are working with so that others would not delete it.

Students generalised digital learning ecosystem models based on the ideas, and used the mobile version of the tool in discussions.

Final ideas were embedded back to the next stage of the challenge.

Students are eager to test out gamified brainstroming and reviewing that is still under the development.

 

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